![]() I usually do this in a standard format within the filename itself. Unfortunately, the height and width info would also need to be given. One can now easily use the library routines (#2 above) with the TXT file and the basic spritesheet to display animations. Then use the Spritesheet animation plugin to identify and name all the different animation squences, this creates the sequence TXT file, and a handy GIF to show to forum readers Then use the Spritesheet creation plugin to make a PNG spritesheet from the PDN Use Paint.Net to create(or edit) the sprites in a multi-layer format, this creates a native PDN file Then, the work-flow would look like this: #2 Write a small library that has routines to load up these modified BMPX files, extracts the frame sequences from them for use in the animation display routine This information would include the width and height of each frame, as well as timings. #1 Write a program that takes the sequence TXT file and directly encodes it into the spritesheet image itself(BMPX). I have seen someone encode spritesheet frame information directly into the spritesheet image itself: having the top row of pixels being fully transparent(and so do not show anything when PUT onto screen etc), but the RGB values for each pixel would store the information for the frame animation sequences. Oops, forgot to include link to the Plug-in. will do now: NOPE - GIFs don't natively support transparency except for Magic Pink. Haven't tested the 'with transparency thing yet, though.lol. BUT, there is a PLUGIN! yay! and it works! it loads up an animated GIF (or animated PNG, but those are not supported much by programs yet) with each frame being a separate layer. wonder if I can just right-click, download, and open it up into PDN". Well, after seeing your animated GIF, I thought, "Hey! there is the whole animation sequence, within the forum post. WITHOUT having folks have to go off-site to download, possibly having to enter in email etc (we got around this.but). (2) to be able to easily transfer graphics through forum posts. (1) We want to easily use alpha transparency in FB, which has a problem loading PNGs naturally. If you have any issues, feel free to ask and tell in the comment section, remember that i used paint.OMFG! Your post of the GIF you made got me thinking. gimp (for making and compressing the gif)ġ600x1200 (4:3), 24-bit color depth, 9 frames (60 ms rate), 551 kb (mainly used for everything beside gif) krita (for drawing the guides and such) ![]() Remember to tag/mention me when you are using it or uploading it because i wanna see the improvements/changes people made to my gif Made this for all of the x-ray zap fans out there, feel free to use, recolor, edit and improve Remember the watery zappy gif i made a few days back ? just like in the description, i decided to make a base version/color version which is way more color friendly that you can downloadĪlso it is completely "open-source", like all of the layers that make up this gif separated you can all edit, named all of them so you can know what each layers are ( by the way)Īnd since the watermark is in there as well, do me a favor and not remove them so people can find more stuff like these through my account
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